Repair Damage

The repair damage line of spells is also available for use by an Alchemist, with the extract’s level equal to the spell version.

Repair Light Damage

Transmutation
Artificer 1, Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Construct touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with -(Con Score + 1) or more hit points, you transmute its struction to repair damage it has taken. The spell repairs 1d8 points of damage + 1 per caster level (maximum +5).

Repair Moderate Damage

Transmutation
Artificer 2, sorcerer/wizard 2

As repair light damage, except it repairs 2d8 points of damage + 1 point per caster level (maximum +10).

Repair Serious Damage

Transmutation
Artificer 3, sorcerer/wizard 3

As repair light damage, except it repairs 3d8 points of damage + 1 point per caster level (maximum +15).

Repair Critical Damage

Transmutation
Artificer 4, sorcerer/wizard 4

As repair light damage, except it repairs 4d8 points of damage + 1 point per caster level (maximum +20).

Repair Damage

The Crown of Sorrows KeiranCoon